The Gaming Area Part 1 or Oh My Aching Butt

February 26th, 2009

This is part 1 of a planned 3 part posting.

A good gaming area is made of four fundamentals: space, comfort, access and environmental control.  My best gaming area was in an old office building at a large conference table with nice comfortable office chairs.  That was 1993 in Colorado Springs and I’m along way from that.   My current gaming area doubles as a dining room.   While it has seen more slain kobolds than slain chickens, it functions as a dining room far better than functioning as a gaming area.  Here are some photos:

game table 1

game table addition

You might recognize this as a table ready to play A2: Kobold’s Lair: Outside from The Keep on the Shadowfell.  Notice that everything looks so organized and there is tabletop visible.  Also notice that all the dice are still in the bowl and there are no players around the table.

Space

Using 4th Edition Dungeons and Dragons as the model game, the required space to run a game has exploded.  The minimum requirements include one set of dice, one set of core rule books, a battle map, miniatures, character sheets and pencils.  My 4e games are a little larger.  I use 2 Players Handbooks, a set of dice for each player, character sheets with cut out power cards (Kiznet’s), and a large Chessex battle map.  My group size if 6 (including me) but has been as large 7 or 8.  That is a lot of real estate.

Players need room to spread out.  They need to be able to put drinks down without fear of it being easily knocked over.  They need to be able to open of the PHB without covering other players character sheets.  The DM needs a screen.  I would like a laptop at the table.  With my small dining room table, I have stopped using a DM’s Screen and my laptop sits on a TV tray.  Round trackers, character splat sheets, and various stat blocks get all mixed up.  It has forced me to be slightly more organized in my game prep but ultimately it makes gaming a bit uncomfortable.

Comfort

Dining takes about an hour.  Gaming considerably longer.  These wooden chairs are painful on the back and butt.  My players are all very polite about it but I can tell about 90 minutes into the game they aren’t comfortable.  I feel like the strict parent yelling “please keep all four legs of the chair on the floor”.

Lack of comfort impacts focus level.  Once the players start getting uncomfortable the start to fidget.  They start to think about doing something that isn’t in these chairs.  In my group of young men sometimes things get a little too LARPy with the combat “examples”.

Access

A good gaming area needs easy access to items:  Drinks, snacks, research books, and bathrooms.  This is one area my gaming area does pretty well.  Just on the other side of the doorway behind the DM’s chair is a fridge and lots of counter space for snacks and just off camera to the right is a drink cooler full of soda, water and juice.  My space constraints means I can’t have snacks at the table and players need to get up to get a handful of chips but they don’t need to leave the area of effect of spoken word.

You don’t want players having to take side adventures to go get a Coke or a cut of pizza.  One of the players will inevitably get up to get a snack just moments before the tension level rises.  Even worse, they will want a slice of pizza just before their turn in a round of combat.

I’ll leave bathroom access for another post about gaming etiquette.  I think it is sufficient to say that access is important

Environmental Control

While heat control is important, that not what I’m talking about.  On the hierarchy of needs for gamers heating is fundamental.  A good gaming area needs to have control over the environmental surroundings.  Items like extraneous noise and foot traffic around the gaming area.  Depending on the night this is hit or miss in my gaming area.  If other family members are around they have to go in and out the front door and that means walking right passed us.  The kitchen can sometimes be a high traffic area.  That drink cooler I mentioned as being so great for access to drinks?  It is loud and a problem for environmental control.

Nothing more distracting and mood breaking than when everyone is whispiering because the NPC is whispering about how there is a scary monster in the other room.  One of the players is whispering his actions and the cooler turns on and no one can hear him.  Everyone if forced to talk loud to be heard.  Or imaging a session and someone puts on Lord of the Rings on the TV in the other room.  As soon as Balrog enters players are going to start making mention of it.  Or worse, comparing the boring moment your session just happens to be in with the excitement of Gandalf’s “You shall not pass!”  Good luck competing with one of the masters.

My gaming area needs a little work but that’s sort of the point of this series of posts.  I’ve got some home improvements coming up and will get to rebuild a room.  That room will be my new gaming area.  I think it is important to point of the flaws in my current situation before I start thinking about great improvements.  What sort of flaws do you have in your gaming environment?

Meta: Wordpress Default Theme

February 26th, 2009

Upgraded Wordpress yesterday.  I knew my gbreach theme needed some work but didn’t know it was that broken.  Until I get it fixed, its the Wordpress default.

Now where is that php book of mine?

My First D&D Related Meme: Top 10 Monsters

February 25th, 2009

One of my favorite bloggers puts this post for my afternoon reading delight.  I love the word meme.  I love the idea of memes.  From The Selfish Gene to “Where’s the Beef?” Yet this is my first time participating in an Internet meme.  A D&D related one at that.  It apparently started at the appropriately named blog Monsters and Manuals.  What are your 10 Favorite D&D monsters?

These can all be found in the Advanced Dungeons and Dragons 2nd Edition Monstrous Compendium.

10. Lurker: pg 229; Part trap, part monster.  All fun.

9. Lycanthrope, Werewolf: pg 240;  Classic horror with all the joys of nightly surprises

8. Mimic: pg 250; Again.  Part trap, part monster.  All fun.  I’m starting to see a little bit of a theme.

7. Beholder: pg 21; See #6

6. Deepspawn: pg 53; I used Deepspawn and Beholders in combination for a wizard’s concil magic item creation.  They wizards would feed the Deepspawn Beholders and they would spawn new ones.  The wizards would then cut the eyes to make magic items.  Yes it took a stretching of the rules but still fun.

5. Rot Grub: pg 364

4. Zombie: pg 373; BRAINS!

3. Wight: pg 360; “…the wight is able to feed on the life essence of its foes.”  Level draining.  It’s mean but it will teach players to not run in with swords all the time.

2. Tarrasque: pg 339;  This is my favorite one I’ve used and no character or NPC ever saw it.  The fear of the devastation it left was enough.

1. Rust Monster: pg 305; This was the first monster I put at players.  Watching my 10 year old best friend cry as his armor turned to rust.

I Think My Heart Might Explode

February 24th, 2009

I have a group of college students that I DM a game for during their breaks.  We were playing 4th Edition Dungeons and Dragons and a few Savage Worlds one-shots.  All of them were new to role-playing games before this group.  When we first started I was a little nervous about how it was going to turn out.  I was old enough to be their fath…really cool uncle [1].  After the first couple of sessions I knew everything was going to be okay.  I had no idea how okay until recently.

Of the members of the group:

These young men are all incredibly smart and motivated.  The fact that they went off to do their own thing at their respective parts of the world speaks to their character.  Gaming is now part of who they are.  It will shape, if even minutely, who they will become.

When I look back at people who shaped my life it is a strange hodge-podge of people.  Their is my father who gave me my DNA and a sense of responsibilty.  Their is my mom’s husband who gave me toughness and the “everyone is an individual” philosophy.  Their is my band director who gave me culture.  Finally there is my DM.  He gave me creativity and problem solving.

It makes me so incredibly happy that maybe, just maybe, these young men will look back on me as influencing their lifes.

[1] Okay.  I’m technically old enough to be their father if I had ‘em at a young age.  I’m a form of father figure to one of them.  He is the son of my girlfriend.

[2] Anyone know a gaming group in Australia looking for people?

The Return to the College Clan

December 26th, 2008

It’s the holiday season.  For most people that means gifts, dinner and time with family.  All those things are great but my holiday season will be adding one more thing from now on.  It will be the time of the year (one of two times actually) that I will dust off my 4th Edition Dungeons and Dragons books.

D&D stopped being my game of choice a little while ago.  But before I made the switch I had started Susan’s son Cory and his friends in a 4E campaign.  It was basically stealing the maps, some NPCs, and room descriptions from Keep in the Shadowfell and working in my own story to incorporate the PCs into it more.

That gaming schedule got a little hectic for a while.  It was the kids summer break and they wanted to get “done” before they had to leave.  I was having having a hard time keeping up with my game prep but it was a real rule of fun sort of game.  It ended with a cleric making the ultimate sacrifice, a ranger with a cursed sword, an NPC orc the players really wanted to resurrect (one of the highpoints of my DMing career), and a Tiefling who is trying to find who killed his father.

I thought we were done with it.  I thought the next break we would switch systems and run a game I had prepared to be episodic and with players coming in and out from session to session.  No such luck.  The phone conversation went a little bit like:

Me: Hey Cory.  How’s school going

Cory: Pretty good.  Will be home soon for Christmas.

Me: Ye..[interrupted]

Cory: Think we will be able to play?

Me: Sure.  I was thinking about a [interrupted]

Cory: I’m looking forward to playing Mecca.  You think we will be able to resurrect Splug?

Me: [Pause]

Me: Probably.

Cory: Great.

I should’ve known.  While the current scenario had ended, I left a ton of hooks open.  Normally I would consider that a good thing.  Who am I kidding?  It is a great thing.

We start tomorrow night.  We will have 2 new players and 3 new PCs.  We have lost two players and our cleric’s player is returning.  I wonder if he regrets the ultimate sacrifice now?  We aren’t going to be able to get many sessions in this time around but I think I will lead them to a special farm that needs help from raiders, assassin guilds, and orc clans.

What am I doing?  I got some game prep to do.

Guilty as Charged

November 2nd, 2008

When I first started this blog my intention was to write 2, possibly 3, articles a week.  I had two active groups going, been playing RPGs since I was a kid, and love buying new RPG book.  How could I possible have a problem with finding things to write about?  Strangely enough, content wasn’t really the problem.

Shortly after getting some posts prepared to get traction I had a vaction.  It was a nice vacation with my sister, niece, and nephew that generated some possible content for later posts.  The last day of the vacation, about 50 miles from home, I was in an accident.  I was driving a rental car that was hit by concrete that flew off a truck in front of me.  I think the cop on scene sums it up nicely:

“You were driving?  You are lucky to be alive”

Strangely enough, other than a cut on my hand and face, I was unscathed.

While my body was unharmed, my wallet and mind were not.  If you think the insurance on a rent a car is silly, it is not.  Or at least look at your insurance coverage and know what they cover.  I got a little shell shocked after the accident.  Nothing major but I didn’t feel like doing anything.  I just watched a lot of TV.  This is uncharacteristic of me.  My gaming groups fell apart, I didn’t go to my computer outside of work.  I turned my brain off for a little while.

Then DragonCon came around.  I love DragonCon.  I didn’t want to go.  I had committed to running a game of Aftermath! but was willing to back out.  This was also going to be Brett’s first time going and I couldn’t back out on that.  Brett is one of my best friends who is a geek but not into games.  I couldn’t miss the opportunity.  I went.  I had a great time.  I did run the Aftermath! game and it became one of the best, single gaming sessions I have ever run.  More on that later.

So now I’m back.  I’m have a new gaming group with a lot of the players from the abandoned group.  I’m running one-shots at the monthly Meetup.  My group of college students will be back in December so I’m working on a game that works for that sort of gaming schedule.

I also need to do a lot of technical work to this blog.

GMPC or NPC

July 25th, 2008

I think someone at Gnome Stew has hacked my site and is posting content similar to what is in my queue.  Or one of my players is selling my gaming stories.  Or I’m just paranoid.  They are out to get me.  Aren’t they?

As a rule I don’t play a character when I’m DMing.  I already have enough to keep track of and I’m lousy at separating player and character knowledge.  I’m sure some DMs can handle it and are even good at it.  However, it is a fine line and should be avoided when playing with inexperienced players.  In experienced players will tend to put the DM’s character as the leader and then get railroaded.  It isn’t intentional.  The DM wants the plot to unfold and he has characters willing to follow.  A recipie for disaster.

Gnome Stew recently posted a Hot Botton article that talked about this topic.

Now, some of you may ask why this is a hot button question at all. GMPCs are always a bad thing, right? In my experience, not necessarily so. In campaigns that are heavy on the roleplay and investigation, a recurring GMPC can often provide needed support without taking away the glory.

The “recurring GMPC” is nothing more than a NPC and not a GMPC at all.  The difference?  Motivation.  A GMPC is used as a player.  The DM wants to play so he creates a character.  The motivation is character advancement.  Even if it is a place holder PC for an absent player.  For a recurring and involved NPC the motivation is the story and would (or should) be designed as such.  Regardless of how often the NPC appears.

I recently developed a mercenary for one of my campaigns.  The party needed more fighting ability so I created this NPC to help.  Because he was going to be with the party a lot, I wanted to make him interesting.  I pulled out the character’s back story and race descriptions.  I built a dragonborn fighter that plays into one of my player’s tiefling warlock.  This NPC has his own character record sheet in addition to a sheet where I list his motivations, quirks, and such.  He never has any input into the direction the party chooses so he isn’t a railroad device.  It gives me the ability to play a character with a lot of depth without being heavy handed on the plot.  It has the added benefit of getting another player into the party, he could just play this dragonborn.

Dice Superstition

July 24th, 2008

I have a few stange hobbies that don’t mix together all that well.  I’m a poker player.  I’m in the positive so it is safe to say I am a decent poker player.  If you don’t know, poker revolves around two things: calculating odds and the ability to read people.  One thing that shouldn’t come up, is superstition.  Favorite hands, getting the same hand twice, having a feeling about a hand.  Poker players don’t believe in lucky shirts nor see any signifigance in the order they put their shoes on.

I’m also a hockey goaltender.  We are notorious for having some of the strangest superstitions in all hobbies.  When I dress for a game it is left side then right side.  I have a specific undershirt I wear.  I have a specific ritual I perform while stretching on the rink.  As a goalie I am commonly referred to as swiss cheese.

So when the topic of dice come up, I have a different outlook on it.  I see it all the time.  Players have their dice rituals.  A few I have witnessed:

  • players using a specific set
  • players “training” their dice by resting them on the table with the highest number up
  • players not sharing
  • players using dice without painting the numbers
  • players throwing away dice that fall of the table.

Me?  My dice are stored in one big bag and become the community dice pool.  If I have a DM screen I’ll pull a set behind the screen but it isn’t the same set.  Heck, it isn’t even a matching set.  I buy dice in three scenarios: at Dragon*Con, when I order books online I’ll throw a set in, and if I need them.  A d20 is a d20!  It has the same odds of rolling a 2 as it does an 18.  See that stoic, poker face there?

Yeah that was until recently.  I’m going back to dressing the left side first.  I’m throwing all my dice out and buying new ones.  They are convinced to roll low in key moments.  Been running Keep on the Shadowfell for a group.  Really good group and I’m enjoying it very much.  The first time they came into the Kobold’s Ambush, TPK.  My first total party kill as a DM.  Initially I though it was poor combat tactics or bad party distribution.  I was new to 4E so I took the blame.  During the week I ran the encounter twice.  Once with the party’s PCs the second time with the pregenerated characters.  Success both times.  Not the most scientific of tests but I was happy.

The group gets together for its second session.  After a little retconning, the party walks back to the ambush location.  This time no ambush.  Still TPK.  However, this time I noticed something.  The dice were against the players.  Any time the players needed a roll they got low numbers.  Any time a kobold needed a roll, high numbers.  Frustration set in.

I took a ride over to my friendly, local, gaming store and bought a few new sets of dice.  I didn’t let these dice come in contact with the evil, anti-player dice.  Session 3 and a little more retconning and success!  The party finally had success in a way I would have suspected.

I have seen the light.  You can say a d20 is a d20 and that the chance on a 1 coming up is the same.  I know otherwise.  I know some dice were molded in hell and want only one thing.  Dead players.

I’m Embarassed to Call Myself a DM

July 23rd, 2008

I’ve been told by several of my players that I’m a good DM.  I don’t get a lot of opportunity to see other DMs practice the art so my comparison pool is shallow.  I have my strengths and I do what I can to improve my weaknesses.  Today I read something that makes me realize I’m not even close to a good DM.

…I decided to tie in their free resurrections to story arcs proposed by a couple of the other players. The paladin’s destiny may be as savior of his people from their undead overlords—or as an anti-savior who becomes like the creatures he’s sworn to fight. The wizard/ranger quests for arcane knowledge, which may consume her if plumbed without moral guidance. So the wizard got a legendary book, which she was able to use to bring back the rogue and fighter from the dead in unorthodox fashion. These two now register as undead and have acquired a minor allergy to radiant damage. The group now quests to lift the taint of undeath from their comrades.

That’s from Robin D. Laws‘ post called Miller Time.

In all my endeavors, personal or professional, I have examples that I aspire too climb to.  It isn’t hero worship.  I’m a little too old, and jaded, for that.  It is respect for seeing skill that I don’t, and may never, possess.

Yes. But…

July 23rd, 2008

Of all my personal rules as a Dungeon Master the one that has stuck with me the longest is:

Never say no. Instead say yes but.

This rule actually works miracles with players. Especially new players. When a new player comes to your table he doesn’t have a lot of experience. He probably has heard “you can do anything” touted as reason to play the game. He is excited to try and combine abilities in ways he could only dream on in WoW. How is that player going to feel if every time they try an action they are told no? Odds are that player is going to pull into a shell and become your worst enemy: The Sleeper.

In a lot of instances, it isn’t even logical to say no. In a heated battle a cleric finds himself without weapon. He needs to run in and save a comrade. He eyes a sword from a fallen combatant. He knows his deity will not be proud of him but saving his friend is more important. He decides to run, pick up the sword, and engage in combat in an attempt to save his comrade. DM knows a cleric can’t use a bladed weapon so what happens when he gets to the sword? Does his deity slap it from his hands?

Granted the example above is from an older edition, where player characters were forced into archetypes, but these sort of problems remain. I’m also not suggesting granting the players too much. In one of my two, current Fourth Edition D&D games, I had a player want to do something that he considered cool and I sort of agreed. We had talked about his character’s concept and back story and while I was working on incorporating his character into the upcoming campaign I got an instant message from him.

<drzztXXX>Hey! *
<jx9626>What’s up?
<drxxtXXX>I want to do something with my character and need to know how.

This is when I know I am going to love running this game. We don’t even have our first session scheduled and he is thinking about his character.

<jx9626>What is it. We’ll see what we can do.
<drzztXXX>I want to have a spring loaded dagger up my sleeve. It will be triggered by a a mechanism I had installed after my finger was removed.
<jx9626>Ummm…..hmmm….
<drzztXXX>I even have some back story worked up to cover the finger being removed.

Is that a tear in my eye?  Is this possibly my perfect player?  If I say no I lose him.  He has spent time, imagination, and creativity on this character why shouldn’t I reward him by saying yes?  Time for the use of; Yes.  But,..

<jx9626>You know it will cost you.
<drzztXXX>How much?
<jx9626>I don’t mean gold pieces, well that too, but the mechanism will give you a hindrance as well.
<drzztXXX>That doesn’t seem fair!
<jx9626>Really?  You get a free minor action when drawing the dagger. You don’t think it should come at a cost?
<drzztXXX> Oh I just thought it was cool.  I didn’t think of it as a benefit.
<jx9626> That’s my job. :)
<jx9626>How about the cost of that particular dagger is 175% of a normal dagger and you have to confirm criticals?
<drzztXXX>Confirm criticals

I took a moment to explain critical hits and what I meant by confirming them.  Once we agreed, I wrote it up in my file of house rules and it was done.  I don’t think I gave away to much.  He got what he wanted and I think it keeps things balanced.

Couple of tips when using the “Yes.  But,..”:

  1. Remember the but.  Don’t give anything away.
  2. Make sure there is agreement between you and the player.  Draw pictures if you must.
  3. Document it.  Write a stat block for it and give a copy to the player.

Oh and one more thing:

<jx9626>you need to do one other thing with this.
<drzztXXX>what’s that?
<jx9626>Talk about it while metagaming.  I want to encourage this sort of thinking in the other players.

*drzztXXX is not a real instant messenger handle. Changed for privacy reasons.


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